| rev:text
| - How to explain the averageness of this experience? It wasn't awful but it wasn't fun either. And, if a bit more thought and money had been put into this by the organizers, it could be fun. Some of the downsides: 1) The staff spends way more time giving rules so that you don't break property than presenting the premise of the game and the basics of how to get through the puzzle. Make me feel like I'm entering the realm of a mad scientist. And, at the very least mention that clues have an order. 2) The game has nothing to do with a mad scientist; it could have been called the chemistry teacher, the high school nerd, or the bad television writer. Again, give me a strong theme to immerse myself in. Then, I've been entertained even if I fail. 3) The props are broken. For the price of the game, one round on one day would net enough money to fix what is broken. And, what isn't broken looks like it was created by a middle schooler. Bring in some finesse. Overall, I wish the owners had tried a proper game in a major metropolitan city. That might have showed them how to create a more elegant experience.
A word of warning to upcoming clients. At the end, the staff tries to take your picture for their website and promotions. They won't specify that is the reason. Just say no to being used as a free marketing tool.
|